Solo Development Unreal Project: Crush


What I’m Working On

This narrative demo is a cathartic outlet that spawned from heartbreak and was an attempt to translate the significance of that relationship without verbal communication. To reinforce the fragmented emotional themes of memory, love, and loss, I intentionally degraded the in-game camera to produce an uncanny, pixelated aesthetic reminiscent of old horror games. Interactive radios, built with Unreal’s MetaSounds system, play existing tracks that I’ve warped in Reaper with glitch plugins and recorded poetry as the player moves through the disorientating world, tying audio and visuals into a cohesive narrative experience. I made a simple note pickup script with Blueprints so that the player collects pieces of the poetry or important phrases to piece together the love story at the heart of the game.



Example Scenes from Crush

The Origins of the Art Style: Harmonica

Inspiration

Concept

Sound Design

Wwise Integration and Visual Assets

Audio Middleware
Game Engine
3D Modelling
Code
Patching Environments

Max Demonstration