Rose Evans
sound design
music production
game development
Game Audio Showreel 2024
“why game audio?“
about me
I’m an Associate Audio Designer at Studio Gobo and based in Brighton.
Through electronic production, I’ve developed a knack for synthesis and sampling. I challenge myself to use unconventional sources and see how far I can stretch a sound away from its original qualities.
Reconnecting with my roots as a gamer through sound design has been a fulfilling full-circle moment, unlocking the childhood joy of trading Pokèmon on the school grounds, trading in Runescape, nailing combos in Tony Hawk’s Pro Skater, and taking leaps of faith in Mirror’s Edge.
Games I’m Revisiting
Monster Hunter Ultimate
The Walking Dead – The Telltale Series
Portal
Spiritfarer
The Legend Of Zelda: Wind Waker
Fire Emblem Awakening
Let’s Talk About The Sound
The Last of Us
No Man’s Sky
Tunic
Super Mario Odyssey
Sable
Books I’m Reading
Blood, Sweat, and Pixels by Jason Schreier
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
Designing Sound by Andy Farnell